I’m looking forward to these two PS4 games. The first is The Witness by Jonathan Blow, the creator of Braid (which I have not yet played). Looks very promising and I’ve been following the developer blog for some time now.
The second game is the new inFamous game. I loved the three previous ones, so hopefully this one will be as good or if not better. I’m curious how it will be to play as the new character. Plus I’m hoping we finally can learn to fly!
Yesterday I spent around four hours playing the great and awesome hack ‘N slash game Hotline Miami. Which if you haven’t tried, then you should! So now I’m listening to the soundtrack over at Soundcloud. Enjoy! Some of the songs are really great.
The installation is set up as a simple computer kiosk. The “seeing” player is able to view the game screen, as well as navigate the player character through our visual environment using keyboard controls. The “hearing” player has a set of headphones, attached to the same computer, as well as the ability to explore the game’s soundscape by turning a potentiometer. The players must act together to ensure their character survives and escapes the dungeon he has been situated in by communicating to each other.
Read more over at Konstantino.me
Nintendo president Satoru Iwata and his team have spoken about penis detection in the highly moderated Miiverse. Wii U Miiverse social network director Yoshiomi Kurisu has revealed that it was a complex issue that inevitably needed solving. Here’s how they went about it.
Iwata: I agree. The unique feature of the Miiverse is being able to send drawings, not just text. But since the advent of the internet, there have always been those who have used it for unsavory purposes.
Kurisu: Right, auto-detection of bad words is very simple.
Iwata: Yes, text messages may be easy to moderate; however, drawings are much more difficult.
Yuzawa: (laughs) I think I know where this is going.
Kurisu: Let us get this out of the way then. (laughs) We anticipated that some users would draw…
Kato: Can we even say the word?
Iwata: Go ahead. (laughs)
Kurisu: Ahem, uh. Some users would take to drawing penises.
Kurisu: Well, it’s true. It seems to be more of a phenomenon found in the west.
Motoyama: Yes, we never had such a problem with our Hatena services. But, when we brought Hatena Flipnote to the West, we were caught off-guard by the amount of penises drawn by people.
Kurisu: So the team and I had to come up with a way to create a system that auto-detects those types of pictures.
Kato: Kurisu-san suggested we study different types of penises in order to create figure out the relative shape and size people would draw. We spent a week doing that before we realized that we should have been looking at drawings of penises rather than real-life pictures. (laughs) We were very embarrassed about that.
Kurisu: My judgement on these types of situations is poor. (laughs)
Motoyama: After a week, we made very good progress on the system. Then we tested the system with Nintendo of America and told them to start drawing. It went horribly.
Kurisu: What we learned is that people enjoy drawing penises. Multiple ones. (laughs) The system was not prepared to handle that.
Iwata: I do not think your team anticipated how difficult this would get!
Kurisu: No. (laughs)
Yuzawa: I was disheartened myself. We spent a few more weeks trying to get a system working.
Motoyama: Nintendo of America really took the system to its limits.
Yuzawa: You know what surprised me. No one drew a single vagina.
Iwata: So, in the end, it all worked out?
Kurisu: Yes, we can safely say that we have a very good system to detect penis drawings. Hopefully player’s Miiverse experiences will be a fun one!
While I was surfing the web I found this post, stating that the first four Professor Layton games have icons showing that your solving a puzzle. How clever.