This last weekend (January 23 to 25) was the Global Game Jam 2015 and since it was a long time since last time (and I had a “free” weekend) I wanted to participate. So I persuaded my girlfriend and a friend of mine to join. As the Global Game Jam physical jam, and not a online one, you need to sign up at one of the many events. The closest for us was the one in Oslo. We had some trouble sign up our account at the web page, as it seemed that they had some issues with their e-mail, but it all ended well.

As all proper game jam, there should be a theme. This years theme was “What do we do now?”. It was not something I had anticipated, so we struggled to come up with something good, so we ended up with a lost giraffe that needed help to get home, I guess…

You control the giraffe by record the movements in advanced, and the let them play out. So you need to properly time your jumps and ducks. We also used a rather peculiar resolution, 1200×700. So you need a bigger screen then that. In the feature image you can see the red line at the top, showing what you have recorded, a hump up means jump, and a hump down means slide.

ggj15-2

You can download the game for Windows (an executable) and for Unix (but you need to download Löve2d first).

Åpen Sone Game Jam fall 2014

It’s over a year since last time I competed in a game jam, but this weekend I was (nearly) free to participate in the fall edition of Åpen Sone Game Jam (at University at Oslo). The theme this time was “limit”. There are of course several ways to interpret this, but I took it as a handicap. So I made a spaceship game called “Little Big Spaceship” (a tribute to Little Big Adventure), where you and one or two friends shot out in space with a spaceship. The kicker is that each spaceship type has a limit, either in turn rate, fire rate, or speed. So you have to fit your play style with the type of ship you have chosen.

So with this little game I manage to sweep up the third place, winning myself a little trophy and the book “Realm of Racket”.

Screenshot from 2014-10-27 19:46:57

Screenshot from 2014-10-27 19:48:45

Game art from Kenney.

You can fork or clone the project over at Github.
Executable for windows, and regular .love.

“The Bloody Fish” – a short film

【血魚 The Bloody Fish】short film from D1 PRODUCTION on Vimeo.

Presented by D1 Production. A story about a guy decides to make his love one a special dish, by creating a unique recipe of his own using a cat fish. Will it be a surprise? Or is the idea unique enough?

Directed by Dick Chua.

一个独特的想法, 一道独创的食谱。
是偶然, 还是必然?
你可曾想过,在同一个時空里,有人同時在跟你做着一樣的事?

一部由马来西亚 D1 PRODUCTION 制作的短片, 由DICK CHUA执导,
为你端上一道耐人尋味的独特佳肴。

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The Indie Love Bundle

Until Friday the 19th at 11.59 PM EST, you can buy the Indie Love bundle. Which consist of six games, “And Yet It Moves”, “Auditorium”, “Aztaka”, “Eufloria”, “Machinarium”, and “Osmos”. All this can be yours for the insane low price of 20$! So do like me, support indie games and buy the love bundle. You can’t stand not to buy (the indie) love (bundle) can you? Sadly only “Auditorium” is available on Linux, and all without “Osmos” and “Aztaka” is for both Mac and Windows. So go go gadget money!