This last weekend (January 23 to 25) was the Global Game Jam 2015 and since it was a long time since last time (and I had a “free” weekend) I wanted to participate. So I persuaded my girlfriend and a friend of mine to join. As the Global Game Jam physical jam, and not a online one, you need to sign up at one of the many events. The closest for us was the one in Oslo. We had some trouble sign up our account at the web page, as it seemed that they had some issues with their e-mail, but it all ended well.

As all proper game jam, there should be a theme. This years theme was “What do we do now?”. It was not something I had anticipated, so we struggled to come up with something good, so we ended up with a lost giraffe that needed help to get home, I guess…

You control the giraffe by record the movements in advanced, and the let them play out. So you need to properly time your jumps and ducks. We also used a rather peculiar resolution, 1200×700. So you need a bigger screen then that. In the feature image you can see the red line at the top, showing what you have recorded, a hump up means jump, and a hump down means slide.


You can download the game for Windows (an executable) and for Unix (but you need to download Löve2d first).

Åpen Sone Game Jam fall 2014

It’s over a year since last time I competed in a game jam, but this weekend I was (nearly) free to participate in the fall edition of Åpen Sone Game Jam (at University at Oslo). The theme this time was “limit”. There are of course several ways to interpret this, but I took it as a handicap. So I made a spaceship game called “Little Big Spaceship” (a tribute to Little Big Adventure), where you and one or two friends shot out in space with a spaceship. The kicker is that each spaceship type has a limit, either in turn rate, fire rate, or speed. So you have to fit your play style with the type of ship you have chosen.

So with this little game I manage to sweep up the third place, winning myself a little trophy and the book “Realm of Racket”.

Screenshot from 2014-10-27 19:46:57

Screenshot from 2014-10-27 19:48:45

Game art from Kenney.

You can fork or clone the project over at Github.
Executable for windows, and regular .love.

Trials Fusion glitches

Funny. This was a draft made way back in May, when I was playing a lot of Trails Fusion. Not as good as the previous ones (or more, not that inovation as the previous), but still a good game. Was a ton of fun to play through. And I would probably start playing it again when I move! “Anywho”, I took screenshots with my phone of some of the glitches I experienced. Nothing game breaking, just funny.

This is a rather funny looking tree. I even think there are some games that use this as game art.

What a strange bush.

Theft and vacation

A couple of weeks ago someone (or something) broke into my storage room, and got away with my Wii collection and most of my Game Boy Advanced collection, pluss some other games, and my camping equipment. You can see the hole list over at Retro1. Which really sucks, as I was afraid that the insurance company wound not care that I had old/rare games in my collection, but luckily they wanted me to make a price list, and today they informed me that they accepted it and are return my all the money! So I’m super happy for that. So guess I’ll have to start over. We’ll see in the fall.

Tomorrow I leave for a two week vacation to Vietnam! Finally going to see my girl friend again, as she’s been working in Singapore the last six months. I am really looking forward to that. I also have a surprise coming up next week, so stay tuned.

So now I’m packing my bag, pondering if I should buy a new camera or not. Thinking about upgrading my four year old Lumix GF2, to a Lumix GF6. We’ll see tomorrow, don’t have much time before the plane leaves, as I was hoping to get some work done before I leave.

Other then that not that much has happened. I have bought new noise cancelling in-ear headphones. I went for the Bose Quiet Comfort 20, instead of the 15. Not sure why, but Internet said it was better, so time to find out!


I’m a big fan of Kickstarter, and a game I helped kickstart (called TinyKeep) tipped me about a game called TerraTech, featuring robot battles where you need to build, harvest, and control your own robot. First I thought it was something like Robot Arena, but it wasn’t, but it was something nearly better, or at least on the same line.

Check out the video below or download a alpha-demo over at IndieDB. To get it to run on Linux you need to use Ubuntu. It’s Unity.