It’s over a year since last time I competed in a game jam, but this weekend I was (nearly) free to participate in the fall edition of Åpen Sone Game Jam (at University at Oslo). The theme this time was “limit”. There are of course several ways to interpret this, but I took it as a handicap. So I made a spaceship game called “Little Big Spaceship” (a tribute to Little Big Adventure), where you and one or two friends shot out in space with a spaceship. The kicker is that each spaceship type has a limit, either in turn rate, fire rate, or speed. So you have to fit your play style with the type of ship you have chosen.
So with this little game I manage to sweep up the third place, winning myself a little trophy and the book “Realm of Racket”.
Game art from Kenney.
You can fork or clone the project over at Github.
Executable for windows, and regular .love.