This last weekend (January 23 to 25) was the Global Game Jam 2015 and since it was a long time since last time (and I had a “free” weekend) I wanted to participate. So I persuaded my girlfriend and a friend of mine to join. As the Global Game Jam physical jam, and not a online one, you need to sign up at one of the many events. The closest for us was the one in Oslo. We had some trouble sign up our account at the web page, as it seemed that they had some issues with their e-mail, but it all ended well.
As all proper game jam, there should be a theme. This years theme was “What do we do now?”. It was not something I had anticipated, so we struggled to come up with something good, so we ended up with a lost giraffe that needed help to get home, I guess…
You control the giraffe by record the movements in advanced, and the let them play out. So you need to properly time your jumps and ducks. We also used a rather peculiar resolution, 1200×700. So you need a bigger screen then that. In the feature image you can see the red line at the top, showing what you have recorded, a hump up means jump, and a hump down means slide.
You can download the game for Windows (an executable) and for Unix (but you need to download Löve2d first).
I Kickstarted Elysian Shadows and recieved a gift code for Indie Game Magazine, but there was an internal server error, so everyone ended up with two codes. So if you want it, please take it!
Due to an internal server error causing a problem with the order number of Magazine issues (perhaps due to the year change), some backers experienced difficulties while attempting to redeem their vouchers. The problem is now resolved, and new instructions and alternate vouchers are below. Apologies for the inconvenience.
Hit the “more” button to see the code.
Here is your personal Subscription voucher: VXYXW58SIA1R
(Please note: The code expires on February 28, 2015. Please redeem your subscription before then.)
I’m a big fan og Metanet N, and N+. This year (hopefully in this spring) next generation N is coming, called N++. I’m super stoked and have started saving for a PS4, since it’s first released on the Playstation Network. In this occasion Metanet have been out promoting the game, and I bought a sticker and pin pack to show my tribute.
I didn’t only get stickers and pins, but I also got a personal letter thanking me, which is pretty cool!
Metanet is the best!
History of N:
The first version of N was released as freeware in 2004; it gradually spread through word of mouth to millions of players. We were surprised and humbled by the interest in the game, and strove to make it even better, releasing N+ in 2008. Since then we’ve continued to refine and develop the game, working on new levels, enemies, and game modes. We’ve learned a lot about N over the past ten years, and we’re putting it all into N++. N++ will be the definitive and final game in the series — we’re sending it off with a bang.
I just want to wish all my readers a happy new year!