This last weekend (January 23 to 25) was the Global Game Jam 2015 and since it was a long time since last time (and I had a “free” weekend) I wanted to participate. So I persuaded my girlfriend and a friend of mine to join. As the Global Game Jam physical jam, and not a online one, you need to sign up at one of the many events. The closest for us was the one in Oslo. We had some trouble sign up our account at the web page, as it seemed that they had some issues with their e-mail, but it all ended well.
As all proper game jam, there should be a theme. This years theme was “What do we do now?”. It was not something I had anticipated, so we struggled to come up with something good, so we ended up with a lost giraffe that needed help to get home, I guess…
You control the giraffe by record the movements in advanced, and the let them play out. So you need to properly time your jumps and ducks. We also used a rather peculiar resolution, 1200×700. So you need a bigger screen then that. In the feature image you can see the red line at the top, showing what you have recorded, a hump up means jump, and a hump down means slide.
You can download the game for Windows (an executable) and for Unix (but you need to download Löve2d first).