On the 6th of April, or second day of Easter as we call it in Norway, I was joining my first RC Scale competition, called Påskecompoen 2015. It was organized by NORCC, Norwegian RC Crawlers, and the competition was a typical class 2 crawling competition. Meaning that the truck needed to look like a real one (but not down to the smallest details). I had bought myself a used Unimog body, and scored the truck of the day!
When the Playstation 4 came out last year (? or was it two years ago), I didn’t think that I would end up buying it, I felt that I had enough games, and I didn’t exactly feel the need for a new console. Then I learned this fall that Metanet Software was bringing the next generation N, named N++, after N+ (funny), to the Playstation 4, and as the fan I am, I knew that I now had to get me a Playstation 4 to play it. It was looking out to be one expansive game for me.
The plan was to wait for the release (which is sometime this year), but I tried Far Cry 4 on the Playstation 4 at my best buddy and I was convinced that I wanted Far Cry 4 and the Playstation 4 as soon as possible. So about a month and a half later I ended up with this!
The Glacier edition. I wanted something new and not the same old black console, as most of my other new consoles are. As my girlfriend wanted to play Last of Us I picked up that too, as the graphic on the Playstation 4 compared to the Playstation 3 and the Xbox 360 is a lot better!
That’s the boxes. Regatta is as the name implies about sailing. Pretty easy set up. You put up four buoys in a square, where two of them mark the starting line, and you have to sail around the two others. To move the boats you use cards that you play from your hand, and move the the length of the card. So pretty easy. I will hopefully write more about it when I try it more thoroughly, as I’ve only played it with my girlfriend ones.
It’s pretty cute. Hanabi on the other hard is also a card game, but here you collaborate with the other players to make the most wonderful firework! Haven’t tried it yet, but I think it can be some easy fun.
Every Christmas I usually have time to and feel like to blog, and every year I hope that feeling will continue on into the new year. Sadly it rarely does. So that’s why there hasn’t been a blog post this month before now.
I’ve long thought about blogging this month, but it’s mostly ends with the thought. So here is at least a little recap of what I’ve done.
Looking back in the calender tells me that I went skiing with my job, more precisely telemark skiing. Last time I went skiing was last year, when we also had a skiing trip. We went to the same place, Trysil. Which is a pretty big ski resort east in Norway, close to the Swedish border. It is usually pretty good skiing condition, so it’s always a safe bet. Everytime I go skiing my feats hurts a lot, and I’ve always thought that was because my boots where to narrow, so after the first day I went to the ski shop to look for some new one. Luckily the guy in the store told me it wasn’t because my shoes where to narrow, but that I had the wrong sole. He recommended me to get a moulded sole, so it will fit perfect for my foot. It was a bit pricey so I wasn’t sure if I should do it or not, but after some consideration and googling I ended up trying it, and boy am I glad I did! The next day there where no pain in my feet as I ride, it was wonderful!
This last weekend (January 23 to 25) was the Global Game Jam 2015 and since it was a long time since last time (and I had a “free” weekend) I wanted to participate. So I persuaded my girlfriend and a friend of mine to join. As the Global Game Jam physical jam, and not a online one, you need to sign up at one of the many events. The closest for us was the one in Oslo. We had some trouble sign up our account at the web page, as it seemed that they had some issues with their e-mail, but it all ended well.
As all proper game jam, there should be a theme. This years theme was “What do we do now?”. It was not something I had anticipated, so we struggled to come up with something good, so we ended up with a lost giraffe that needed help to get home, I guess…
You control the giraffe by record the movements in advanced, and the let them play out. So you need to properly time your jumps and ducks. We also used a rather peculiar resolution, 1200×700. So you need a bigger screen then that. In the feature image you can see the red line at the top, showing what you have recorded, a hump up means jump, and a hump down means slide.
You can download the game for Windows (an executable) and for Unix (but you need to download Löve2d first).
I Kickstarted Elysian Shadows and recieved a gift code for Indie Game Magazine, but there was an internal server error, so everyone ended up with two codes. So if you want it, please take it!
Due to an internal server error causing a problem with the order number of Magazine issues (perhaps due to the year change), some backers experienced difficulties while attempting to redeem their vouchers. The problem is now resolved, and new instructions and alternate vouchers are below. Apologies for the inconvenience.
Hit the “more” button to see the code.
Here is your personal Subscription voucher: VXYXW58SIA1R
(Please note: The code expires on February 28, 2015. Please redeem your subscription before then.)
I’m a big fan og Metanet N, and N+. This year (hopefully in this spring) next generation N is coming, called N++. I’m super stoked and have started saving for a PS4, since it’s first released on the Playstation Network. In this occasion Metanet have been out promoting the game, and I bought a sticker and pin pack to show my tribute.
I didn’t only get stickers and pins, but I also got a personal letter thanking me, which is pretty cool!
Metanet is the best!
History of N:
The first version of N was released as freeware in 2004; it gradually spread through word of mouth to millions of players. We were surprised and humbled by the interest in the game, and strove to make it even better, releasing N+ in 2008. Since then we’ve continued to refine and develop the game, working on new levels, enemies, and game modes. We’ve learned a lot about N over the past ten years, and we’re putting it all into N++. N++ will be the definitive and final game in the series — we’re sending it off with a bang.