Two weeks ago my girlfriend and I, with two friends went to my cabin for a short weekend to pick bilberries (we call them blueberries in Norway). I’m usually not a big fan of berry picking, but I’m glad we went, as the jam we made is delicious.
There where literally berries every where. Even when we parked our car we could just reach out and start picking.
I really love European bilberries, the American blueberries can’t compete! Even though they are smaller, the taste is a lot better!
Continue reading Bilberries!
This last weekend (January 23 to 25) was the Global Game Jam 2015 and since it was a long time since last time (and I had a “free” weekend) I wanted to participate. So I persuaded my girlfriend and a friend of mine to join. As the Global Game Jam physical jam, and not a online one, you need to sign up at one of the many events. The closest for us was the one in Oslo. We had some trouble sign up our account at the web page, as it seemed that they had some issues with their e-mail, but it all ended well.
As all proper game jam, there should be a theme. This years theme was “What do we do now?”. It was not something I had anticipated, so we struggled to come up with something good, so we ended up with a lost giraffe that needed help to get home, I guess…
You control the giraffe by record the movements in advanced, and the let them play out. So you need to properly time your jumps and ducks. We also used a rather peculiar resolution, 1200×700. So you need a bigger screen then that. In the feature image you can see the red line at the top, showing what you have recorded, a hump up means jump, and a hump down means slide.
You can download the game for Windows (an executable) and for Unix (but you need to download Löve2d first).
It’s over a year since last time I competed in a game jam, but this weekend I was (nearly) free to participate in the fall edition of Åpen Sone Game Jam (at University at Oslo). The theme this time was “limit”. There are of course several ways to interpret this, but I took it as a handicap. So I made a spaceship game called “Little Big Spaceship” (a tribute to Little Big Adventure), where you and one or two friends shot out in space with a spaceship. The kicker is that each spaceship type has a limit, either in turn rate, fire rate, or speed. So you have to fit your play style with the type of ship you have chosen.
So with this little game I manage to sweep up the third place, winning myself a little trophy and the book “Realm of Racket”.
Game art from Kenney.
You can fork or clone the project over at Github.
Executable for windows, and regular .love.
This week Åpen Sone at University of Oslo held their second game jam. Since I won the first one I was the lucky one to decide for the topic. I went for “geometry”. In the coming week you can see all the entries at http://sonengamejam.org
Since I knew the topic before hand I wasn’t allowed to participate, but I still made a small game. I call it “Snake in Space”. Clone the source-code from git or download the executable love file from here.
I’m a huge fan of Jam Factorys’ Droplets, and this Droplet custom is super cool! It’s customized by Jenn Bot (who has made another custom). Be sure to check out here Etsy store as there are some cute handmade robots there. Also her Flickr stream is worth a look!
– Via VinylAbuse